About

I’m Carl, a game designer with a background in marketing, sales, and product management. I enjoy building entertaining experiences, and solving problems related to efficiency and monetization. My best asset is my ability to coordinate with different teams to deliver innovative products under strict deadlines.

Here are some of my career highlights:

  • Coordinated with artists, engineers, marketing teams, and licensors to simultaneously launch 14 Cartoon Network brands on a digital toy platform.

  • Developed innovative merchandising strategies that saw 25% month over month revenue growth while reducing production time by half. This directly led to the company securing a Series A investment from Sequoia Capital.

  • Designed games nominated for Best Student Game and Best Multiplayer, and featured in New York City museums.

Get in touch if you're looking for someone who will drive your product forward in ways you haven't thought possible.

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