I’m Carl, a game designer with a background in marketing and product management. I enjoy building entertaining experiences, and solving problems related to engagement and monetization. My best asset is my ability to coordinate with different teams to deliver innovative products under strict deadlines.
Here are some of my career highlights:
Developed innovative merchandising strategies that saw 20% month over month revenue growth while reducing production time by half. This directly led to the company securing a Series A investment from Sequoia Capital.
Coordinated with artists, engineers, marketing teams, and licensors to simultaneously launch 14 Cartoon Network brands on a digital toy platform and increase daily active users to 100,000.
Designed and launched over 15 games. Some of my projects were nominated for Best Student Game and Best Multiplayer awards, as well as featured in the American Museum of Natural History and the Metropolitan Museum of Art.
Get in touch if you're looking for someone who will drive your product forward in ways you haven't thought possible.